Backwards Mathing with Jac from Girl's Game Shelf - Boards & Swords #121

Backwards Mathing with Jac from Girl's Game Shelf  - Boards & Swords #121

Jac, who started as a fellow board game friend on instagram and twitter, but is now a player on Girl’s Game Shelf joins us for some good times. We also pitch some games by playing But Wait There’s More!

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We're Making The Dirtbags of Holding Even Better!

We're Making The Dirtbags of Holding Even Better!

I gotta be honest with all of y’all. The past year or so I’ve put a lot of focus on making the Boards & Swords podcast the best that it can be. That has had the unfortunate side-effect of not putting enough time and energy on The Dirtbags of Holding podcast. Plus, we’ve had a lot of us moving/traveling/working/etc, so it made it hard to get the multi-session games scheduled. Well, that’s all changing. Now its time to put that same energy into making The Dirtbags of Holding an awesome podcast, and I think we’ve got the plan to do so.

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Pyramid of Pengqueen, Looking ahead to 2019 - Boards & Swords #119

Pyramid of Pengqueen, Looking ahead to 2019  - Boards & Swords #119

Enough with this 2018 garbage! We gotta look ahead to 2019! That’s what everyone else is doing right? Plus a review of Brain Games’ new Pyramid of Pengqueen game (set in the Ice Cool universe)!

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How Good (or Bad) Were Board Games in 2018?

How Good (or Bad) Were Board Games in 2018?

If you know where to listen, you might hear some weird murmurs in the board game media space. "2018 wasn't a good year for board games," one might say. "Too many half baked ideas, not enough development," says another. Not everyone feels this way, but I hear enough whispers about it that it got me wondering if this was actually the case.

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Magic in D&D! (Guildmaster's Guide to Ravnica) - Roll Playing

You got your Magic in my D&D! You got your D&D in my Magic! This week I talk about the Guildmaster's Guide to Ravnica, one of the most recent releases from Wizards of the Coast. It shows you how to run your 5th edition Dungeons and Dragons game in the Magic realm of Ravnica.

Blades in the Dark Pt. 2 "Hard Times for The Final Dawn" - The Dirtbags of Holding #121

Blades in the Dark Pt. 2 "Hard Times for The Final Dawn" - The Dirtbags of Holding #121

Sponsored by Easy Roller Dice!

Now that character creation is done, its time to misbehave! Our “heroes” find themselves neighbors to a doomsday cult, and are not too happy about that, as we continue our Blades in the Dark game.

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You Don't Have To Like A Game Because It's Popular!

You Don't Have To Like A Game Because It's Popular!

Once again, I'm expanding on a twitter rant I had a couple of weeks ago. This time, it was spawned because of various facebook posts I've seen over the past couple of weeks in regards to Keyforge. If I were to summarize these posts, it would sound something like: OMG WHY IS KEYFORGE SO POPULAR? IT'S A DUMB CARD GAME AND A WAY FOR FFG TO MAKE MONEY CALLING IT A UNIQUE GAME WHEN ITS ACTUALLY JUST A CCG WITH A NEW COAT OF PAINT! 

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Blades in the Dark Pt. 1 "Let's Be Bad Guys!" - The Dirtbags of Holding #120

Blades in the Dark Pt. 1 "Let's Be Bad Guys!" - The Dirtbags of Holding #120

Sponsored by Easy Roller Dice!

So Cthulhu chewed us up and spit us out, so we had to switch gears to a new game: Blades in the Dark from John Harper and Evil Hat Publishing! In this game, we will be making scoundrels that will be running amok in a steampunk victorian horror town.

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When You Don't Have Enough Spoons For Board Games

When You Don't Have Enough Spoons For Board Games

Are you familiar with the Spoon Theory? I've linked to wikipedia for some quick info, but there's a lot more in depth stuff available to read on. Also, I'm not an expert, so take everything I say with a grain of salt. Basically, the idea behind the Spoon Theory is that people only have a certain number of "Spoons" in a day, representing the amount of energy you have to conduct activities. For those with disabilities or mental illnesses, some tasks require more "spoons" than they would for another person, especially activities that require interacting with other people. 

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Stop Using CMON's Loss As A Market Indicator!

Stop Using CMON's Loss As A Market Indicator!

Recently, CMON issued its Third Quarter Earnings report, in which they described a revenue loss of about $4.1 million. This has caused the "BGG elite", as I've come to know them, to go crazy and saying that the end times are coming for the board gaming industry. Is anyone else sick and tired of hearing about this? One company does not represent the whole of the board gaming industry. In fact, my position is that the CMON loss has less to do with industry trends and more to do with the fact that they just didn't have that many interesting kickstarters this year. I went on a twitter rant about it a few days ago, but I thought I'd dig into the numbers a bit more to explain myself. 

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